Hi Arturo: Thanks for posting!
Hi Moreno: Thank you for your story!
Arturo:
You have very good points about Polaris. I have a quibble about the color, I think that for some people it is unapproachable and compelling at the same time, if that makes sense. Like “wow, this is great, but I have no idea what to [...]
Archive for the ‘Polaris’ Category
The Biggest Marketing Challenge
3 August, 2008
The biggest marketing problem for any analog game producer is turning a sold game into a played game.
So, some background.
First, read what Matthijs says here. It’s a good outline of the problem and the causes.
Second, read what I have to say here. Oh shit, closed mailing list. Let me post a summary: I believe that [...]
Game Design Contests
22 March, 2008
(Hi, Guy and Brett! Nice to see you.)
(This one is long and rambly. Future posts are more punchier / to the point.)
I think that, these days, they are most prevalent on Story Games, but game design contests have a pretty long history in the “fuck you, I’ll publish it myself” great internet community. There’s a [...]