I was not able to attend this year, which made me sad, because this was the first year I was doing support / being a mentor rather than pushing my own stuff. Still, appropriate that I wasn’t there in person.
Congratulations to Tony, Elizabeth, Shreyas, Andy, Ewen, and Anna. You all rock. I hope your games [...]
Archive for the 'community and design' Category
GenCon is over
18 August, 2008
Distribution Idea
18 August, 2008
A game text that is hand-written, probably in a composition book. Contains both setting and rules.
You have the right to make your own copy (by hand, natch) of the game only after:
1) You have played the game with someone who owns the book.
2) You have added something to the book.
You can make a copy for [...]
Sexism and Indie Publishing
2 August, 2008
What does sexism mean in indie roleplaying game publishing?
Here’s a list of things that I’ve been told about, personally.
It means getting your game dismissed because it’s about human relationships, so it’s girly, while male authors’ games about human relationships get more sales, attention, and play.
It means being told before an interview that you have to [...]